Warrior talent calculator
Every WoW Forever Warrior talent from the game files. Left-click to add a point, right-click to take one back (long-press on a phone), then copy the link to share the exact build.
Tooltips show your current rank and the next one, from the game's own per-rank values. See the best Warrior builds ranked by our sims.
Every Warrior talent in WoW Forever (max-rank values)
Arms
- Improved Heroic Strike (3 ranks, row 1): Reduces the cost of your Heroic Strike ability by 3 Rage.
- Deflection (5 ranks, row 1): Increases your Parry chance by 5%.
- Improved Rend (3 ranks, row 1): Increases the Bleed damage done by your Rend ability by 35%.
- Improved Charge (2 ranks, row 2): Increases the Rage generated by your Charge ability by 6.
- Improved Tactical Mastery (3 ranks, row 2): Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
- Improved Overpower (2 ranks, row 2): Increases the critical strike chance of your Overpower ability by 50%.
- Anger Management (1 rank, row 3): Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
- Deep Wounds (3 ranks, row 3): Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
- Spearing Strike (1 rank, row 4): A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
- Two-Handed Weapon Specialization (3 ranks, row 4): Increases the damage you deal with two-handed melee weapons by 6%.
- Impale (2 ranks, row 4): Increases the critical strike damage bonus of your abilities by 20%.
- Bloodthrill (2 ranks, row 5): Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
- Sweeping Strikes (1 rank, row 5): Your next 5 melee attacks strike an additional nearby opponent.
- Weaponmaster (5 ranks, row 5): Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
- Improved Slam (2 ranks, row 6): Reduces the cooldown of your Slam ability by 5 sec, the cast time and global cooldown by 0.5 sec, and Slam no longer interrupts or delays your melee swing.
- Improved Hamstring (3 ranks, row 6): Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
- Mortal Strike (1 rank, row 7): A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury
- Booming Voice (5 ranks, row 1): Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%.
- Cruelty (5 ranks, row 1): Improves your chance to get a critical strike with melee attacks by 5%.
- Lingering Rage (5 ranks, row 2): Increases the time before your Rage begins to decay after leaving combat by 10 sec.
- Unbridled Wrath (5 ranks, row 2): Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
- Furious Precision (3 ranks, row 3): Increases your chance to hit with off-hand attacks by 10%.
- Piercing Howl (1 rank, row 3): Causes all enemies nearby to be Dazed, reducing movement speed by 50% for 6 sec.
- Blood Craze (3 ranks, row 3): Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
- Enrage (5 ranks, row 3): Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Dual Wield Specialization (5 ranks, row 4): Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
- Reckless Swings (1 rank, row 4): Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
- Improved Execute (2 ranks, row 4): Reduces the Rage cost of your Execute ability by 5.
- Improved Berserker Rage (2 ranks, row 5): Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
- Death Wish (1 rank, row 5): When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
- Gore Drinker (2 ranks, row 5): Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.
- Improved Intercept (2 ranks, row 5): Reduces the cooldown of your Intercept ability by 10 sec.
- Improved Whirlwind (2 ranks, row 6): Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.
- Flurry (3 ranks, row 6): Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.
- Bloodthirst (1 rank, row 7): Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Protection
- Improved Bloodrage (2 ranks, row 1): Increases all the Rage generated by your Bloodrage ability by 50%.
- Shield Specialization (5 ranks, row 1): Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
- Iron Will (5 ranks, row 1): Reduces the duration of Stun and Fear effects inflicted on you by 15%.
- Anticipation (5 ranks, row 2): Increases your Defense Skill by 20.
- Improved Revenge (3 ranks, row 2): Increases damage dealt by your Revenge ability by 60%.
- Improved Thunder Clap (3 ranks, row 2): Reduces the Rage cost of your Thunder Clap ability by 6.
- Last Stand (1 rank, row 3): When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
- Master of Defense (2 ranks, row 3): Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
- Improved Disarm (3 ranks, row 3): Reduces the cooldown of your Disarm ability by 20 secs.
- Defiance (3 ranks, row 3): Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.
- Improved Sunder Armor (3 ranks, row 4): Reduces the Rage cost of your Sunder Armor ability by 3.
- Vanguard (1 rank, row 4): Your Charge ability is now usable while in Defensive Stance.
- Improved Shield Bash (2 ranks, row 4): Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
- Improved Shield Wall (2 ranks, row 5): Reduces the cooldown of your Shield Wall ability by 11 min.
- Concussion Blow (1 rank, row 5): Stuns the target for 5 sec.
- Focused Rage (3 ranks, row 5): Reduces the Rage cost of your offensive abilities by 3.
- Bastion (5 ranks, row 6): Increases all damage you deal by 10% while a shield is equipped.
- Shield Slam (1 rank, row 7): Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.