Druid talent calculator
Every WoW Forever Druid talent from the game files. Left-click to add a point, right-click to take one back (long-press on a phone), then copy the link to share the exact build.
Tooltips show your current rank and the next one, from the game's own per-rank values. See the best Druid builds ranked by our sims.
Every Druid talent in WoW Forever (max-rank values)
Balance
- Improved Wrath (5 ranks, row 1): Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
- Genesis (5 ranks, row 1): Increases the periodic damage and healing done by your spells and abilities by 10%.
- Moonglow (3 ranks, row 2): Reduces the Mana cost of your damaging spells by 25%.
- Improved Moonfire (2 ranks, row 2): Increases the damage and critical strike chance of your Moonfire spell by 10%.
- Nature's Majesty (2 ranks, row 2): Increases your critical strike chance with spells and melee attacks by 4%.
- Nature's Reach (2 ranks, row 2): Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
- Improved Entangling Roots (3 ranks, row 3): Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
- Nature's Splendor (1 rank, row 3): Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
- Insect Swarm (1 rank, row 4): The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
- Vengeance (5 ranks, row 4): Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
- Improved Starfire (5 ranks, row 4): Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
- Overgrowth (2 ranks, row 5): Increases the maximum number of targets you may have affected by Entangling Roots by 2.
- Nature's Grace (1 rank, row 5): All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
- Eclipse (3 ranks, row 5): Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.5 sec. Stores up to 4 charges. Lasts 15 sec.
- Moonfury (5 ranks, row 6): Increases the damage done by your Arcane and Nature spells by 10%.
- Moonkin Form (1 rank, row 7): Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral Combat
- Ferocity (5 ranks, row 1): Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
- Furor (5 ranks, row 1): Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
- Feral Swiftness (2 ranks, row 2): Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
- Feral Instinct (3 ranks, row 2): Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
- Brutal Impact (2 ranks, row 2): Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
- Thick Hide (3 ranks, row 2): While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- Shredding Attacks (3 ranks, row 3): Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
- Savage Fury (2 ranks, row 3): Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
- Feral Charge (1 rank, row 3): Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
- Sharpened Claws (2 ranks, row 3): Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
- Predatory Strikes (3 ranks, row 4): Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
- Lacerate (1 rank, row 4): Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
- Predatory Discipline (1 rank, row 4): Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
- Blood Frenzy (2 ranks, row 4): Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
- Leader of the Pack (1 rank, row 5): While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
- Natural Instinct (2 ranks, row 5): Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
- Rend and Tear (5 ranks, row 6): Increases damage done by your melee abilities on Bleeding targets by 15%.
- Natural Reaction (5 ranks, row 6): Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
- Primal Bite (1 rank, row 7): Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
- Shifting Power (1 rank, row 7): Instantly convert some Mana into some Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Restoration
- Nature's Focus (5 ranks, row 1): Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
- Heart of the Wild (5 ranks, row 1): Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
- Naturalist (5 ranks, row 2): Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
- Reflection (3 ranks, row 2): Allows 50% of your Mana regeneration to continue while casting.
- Natural Shapeshifter (3 ranks, row 2): Reduces the mana cost of all shapeshifting by 30%.
- Subtlety (3 ranks, row 3): Reduces the threat generated by your Nature and Arcane spells by 30%.
- Gift of Nature (5 ranks, row 3): Increases the effect of all your healing spells by 10%.
- Bloom (1 rank, row 3): When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
- Tranquil Spirit (5 ranks, row 4): Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
- Improved Rejuvenation (3 ranks, row 4): Increases the effect of your Rejuvenation spell by 15%.
- Swiftmend (1 rank, row 4): Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect.
- Nature's Swiftness (1 rank, row 5): When activated, your next Nature spell becomes an instant cast spell.
- Living Spirit (3 ranks, row 5): Increases your Spirit by 15%.
- Improved Tranquility (2 ranks, row 5): Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
- Improved Regrowth (5 ranks, row 6): Increases the critical effect chance of your Regrowth spell by 50%.
- Wild Growth (1 rank, row 7): Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.