Mage talent calculator

Every WoW Forever Mage talent from the game files. Left-click to add a point, right-click to take one back (long-press on a phone), then copy the link to share the exact build.

Tooltips show your current rank and the next one, from the game's own per-rank values. See the best Mage builds ranked by our sims.

Every Mage talent in WoW Forever (max-rank values)

Arcane

  • Wand Specialization (2 ranks, row 1): Increases your damage with Wands by 25%.
  • Improved Channeling (5 ranks, row 1): Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
  • Arcane Resilience (3 ranks, row 1): Increases your Armor by an amount equal to 75% of your Intellect.
  • Arcane Subtlety (2 ranks, row 2): Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
  • Magic Absorption (2 ranks, row 2): Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
  • Arcane Concentration (5 ranks, row 2): Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  • Missile Barrage (2 ranks, row 2): Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
  • Arcane Geometry (2 ranks, row 3): Increases the range of your Arcane spells by 6 yards.
  • Arcane Impact (3 ranks, row 3): Increases the critical strike chance of your Arcane spells by 6%.
  • Arcane Blast (1 rank, row 3): Blasts the target with energy, dealing 32 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
  • Arcane Shielding (2 ranks, row 4): Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
  • Improved Counterspell (2 ranks, row 4): Your Counterspell also Silences the target for 4 sec.
  • Arcane Meditation (3 ranks, row 4): Allows 50% of your Mana regeneration to continue while casting.
  • Arcane Wrath (1 rank, row 4): Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
  • Presence of Mind (1 rank, row 5): When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  • Arcane Mind (5 ranks, row 5): Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
  • Arcane Instability (3 ranks, row 6): Increases the damage done by your spells by 3% and your critical strike chance by 3%.
  • Arcane Power (1 rank, row 7): For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Fire

  • Incineration (5 ranks, row 1): Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
  • Accelerant (5 ranks, row 1): Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
  • Ignite (5 ranks, row 2): Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
  • Flame Throwing (2 ranks, row 2): Increases the range of your Fire spells by 6 yards.
  • Impact (3 ranks, row 2): Gives your Fire spells a 10% chance to stun the target for 2 sec.
  • Burning Soul (3 ranks, row 3): Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
  • Improved Flamestrike (3 ranks, row 3): Increases the critical strike chance of your Flamestrike spell by 15%.
  • Pyroblast (1 rank, row 3): Hurls an immense fiery boulder that causes 110 Fire damage and an additional 44 Fire damage over 12 sec.
  • Improved Fire Blast (2 ranks, row 3): Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
  • Improved Scorch (3 ranks, row 4): Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
  • Improved Fire Ward (2 ranks, row 4): Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
  • Heating Up (1 rank, row 4): Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
  • Master of Elements (3 ranks, row 4): Your Fire and Frost critical strikes will refund 30% of their base mana cost.
  • Critical Mass (3 ranks, row 5): Increases the critical strike chance of your Fire spells by 6%.
  • Blast Wave (1 rank, row 5): A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
  • Fire Power (3 ranks, row 6): Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
  • Combustion (1 rank, row 7): When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Frost

  • Frost Warding (2 ranks, row 1): Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
  • Improved Frostbolt (5 ranks, row 1): Reduces the casting time of your Frostbolt spell by 0.5 sec.
  • Precision (3 ranks, row 1): Improves your chance to hit with all spells by 6%.
  • Ice Shards (5 ranks, row 2): Increases the critical strike damage bonus of your Frost spells by 100%.
  • Frostbite (3 ranks, row 2): Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
  • Improved Frost Nova (2 ranks, row 2): Reduces the cooldown of your Frost Nova spell by 4 sec.
  • Permafrost (3 ranks, row 2): Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
  • Frost Channeling (3 ranks, row 3): Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
  • Improved Blizzard (3 ranks, row 3): Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
  • Ice Lance (1 rank, row 3): Deals 28 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
  • Arctic Reach (2 ranks, row 4): Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
  • Ice Block (1 rank, row 4): You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
  • Shatter (3 ranks, row 4): Increases the critical strike chance of all your spells against Frozen targets by 50%.
  • Improved Cone of Cold (3 ranks, row 5): Increases the damage dealt by your Cone of Cold spell by 35%.
  • Cold Snap (1 rank, row 5): Finishes the remaining cooldown on all your other Frost spells.
  • Fingers of Frost (2 ranks, row 5): Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
  • Winter's Chill (5 ranks, row 6): Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
  • Ice Barrier (1 rank, row 7): Shield yourself, absorbing 431 (scales) damage and increasing your Frost damage by 15% for 60 sec. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.