Rogue talent calculator
Every WoW Forever Rogue talent from the game files. Left-click to add a point, right-click to take one back (long-press on a phone), then copy the link to share the exact build.
Tooltips show your current rank and the next one, from the game's own per-rank values. See the best Rogue builds ranked by our sims.
Every Rogue talent in WoW Forever (max-rank values)
Assassination
- Improved Gouge (3 ranks, row 1): Increases the duration of your Gouge ability by 1.5 sec.
- Remorseless Attacks (2 ranks, row 1): After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
- Malice (5 ranks, row 1): Increases your critical strike chance with all attacks and Poisons by 5%.
- Ruthlessness (3 ranks, row 2): Gives your finishing moves a 60% chance to add a Combo Point to your target.
- Improved Expose Armor (2 ranks, row 2): Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
- Improved Slice and Dice (3 ranks, row 2): Increases the duration of your Slice and Dice ability by 45%.
- Vigor (2 ranks, row 3): Increases your maximum Energy by 10.
- Blood Splatter (1 rank, row 3): Increases the duration of your Rupture ability by 4 sec and your Garrote ability by 6 sec.
- Lethality (2 ranks, row 3): Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
- Vile Poisons (5 ranks, row 4): Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
- Cold Blood (1 rank, row 4): When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
- Improved Poisons (5 ranks, row 4): Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
- Relentless Strikes (5 ranks, row 5): Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
- Venom (1 rank, row 5): Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
- Improved Kidney Shot (2 ranks, row 5): Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
- Seal Fate (3 ranks, row 6): Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
- Mutilate (1 rank, row 7): Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat
- Coup de Grace (3 ranks, row 1): Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
- Efficient Strikes (2 ranks, row 1): Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
- Lightning Reflexes (5 ranks, row 1): Increases your Dodge chance by 5%.
- Puncturing Wounds (3 ranks, row 2): Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
- Deflection (3 ranks, row 2): Increases your Parry chance by 6%.
- Precision (3 ranks, row 2): Improves your chance to hit by 3%.
- Improved Sprint (2 ranks, row 2): Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
- Endurance (2 ranks, row 3): Reduces the cooldown of your Sprint and Evasion abilities by 60%.
- Riposte (1 rank, row 3): A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Composure (2 ranks, row 3): Increases the Energy cost reduction of your Poised ability by 10.
- Improved Kick (2 ranks, row 4): Gives your Kick ability a 100% chance to Silence the target for 2 sec.
- Flawless Execution (1 rank, row 4): Reduces the Energy cost of your Eviscerate ability by 15.
- Weapon Expertise (2 ranks, row 4): Reduces the chance for your attacks to be Dodged or Parried by 2%.
- Aggression (3 ranks, row 4): Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
- Dual Wield Specialization (2 ranks, row 5): Increases the damage done by your off-hand weapon by 50%.
- Blade Flurry (1 rank, row 5): Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
- Hack and Slash (5 ranks, row 5): Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
- Flash of Steel (5 ranks, row 6): Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2 sec.
- Adrenaline Rush (1 rank, row 7): Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
- Setup (3 ranks, row 1): Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
- Master of Deception (3 ranks, row 1): Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
- Opportunity (5 ranks, row 1): Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
- Dirty Deeds (2 ranks, row 2): Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
- Camouflage (3 ranks, row 2): Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
- Improved Ambush (3 ranks, row 2): Increases the critical strike chance of your Ambush ability by 45%.
- Dirty Tricks (2 ranks, row 2): Reduces the Energy cost of your Sap and Blind abilities by 50%.
- Initiative (3 ranks, row 3): Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Premeditation (1 rank, row 3): Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
- Serrated Blades (3 ranks, row 3): Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
- Elusiveness (2 ranks, row 4): Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
- Ghostly Strike (1 rank, row 4): A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo points.
- Quick Getaway (2 ranks, row 4): Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
- Heightened Senses (2 ranks, row 5): Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
- Preparation (1 rank, row 5): When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
- Hemorrhage (1 rank, row 5): An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
- Boot Knife (5 ranks, row 6): Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
- Death Mark (1 rank, row 7): Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : an amount% stored, 63 (scales) damage cap 2 points: an amount% stored, 63 (scales) damage cap 3 points: an amount% stored, 63 (scales) damage cap 4 points: an amount% stored, 63 (scales) damage cap 5 points: an amount% stored, 63 (scales) damage cap